We finally get started! We were able to take the HOV lane in to the convention center, so we missed the traffic.
My first class is Massive Model Visualization Techniques. It has some good info, but a little dry at parts.
After a quick lunch we see Ed Catmull, president of Walt Disney Animation and Pixar, give the keynote.
His speech was entitled Managing the Creative Environment, and it had some details about the start of Pixar, ideas vs people, management style and more. It was really good!
Here is the room for the Ed Catmull speech earlier in the day:
Closer to the start of the speech we noticed a line forming down the hallway and snaking back onto itself. It turns out that the auditorium fills up quickly and everyone gets turned away. We go to the first overflow room, but it looks like the video feed won't show him. We end up at the Geek Bar watching another remote feed projected on the wall.
There was also some odd robots at the new tech demo.
After that I checked out the bookstore and caught the end of Advances in Real-Time Rendering in 3D Graphics and Games: Part 2 to see some details on how Blizzard rendered Starcraft 2. Looks nice!
The exhibition floor isn't open until Tuesday, so we take off and bolt to the Autodesk User's Group and Party.
2 comments:
Hey!!! I finally recognized a few words you typed!
I feel like a dog listening to a human...
"Blah blah blah, blah blah Blizzard blah blah blah. Blah Starcraft blah blah"
It gets better as it goes along. Believe me - some of this stuff is way over my head.
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