What I knew about the demoscene I found out in college, so it's been a while since I've even thought about it. I was used to very small, early 90's era graphical programming examples that were cool, but I never got into it. What I saw at the screening blew my mind!
So what's the big deal? The animations below aren't rendered with some sort of animation package - they are done in a miniscule amount of memory, usually 64k, and done in realtime. These guys really know their stuff.
Oh yeah. I had been away from demoscene for so long that I was totally unaware of the advances that have been made. Once the demos started playing, I was convinced that they were showing the incorrect footage. I mean, this couldn't be real-time, right? I actually got up out of my chair and talked to two people asking them if they were playing the correct footage. All they could tell me was that Demoscene was listed as starting at 4pm, and we were currently in the allotted time. They asked me what I thought should be playing, and I said I didn't know but I thought what was playing was too good!
I went back to my seat stunned, totally caught off-guard.
Five demos were shown:
Metamorphosis, by Andromeda Software Development
Beyond the Walls of Eryx, also by ASD
Debris, by Farbrausch & Nero
Route 1066, by UKscene Allstars
Lifeforce, also by ASD